Proof of concept list
This list is for the engine team. Ideally, we'd love to see a space containing these elements around Thursday 21st so we can show everyone the limitations for varios devices.
Teleport to mover and trigger on land
Show a photo in hand (get art from art team)
Trigger text instructions on screen
Breakable geometry
Triggered opening door
Test building reveals using animated alphas or movers to build (get art from art team to test drawn textures)
A door which requires a key (maybe a trapdoor on top of a ladder
A human sprite (animated)- get art from art team
Deadly mud
remove guns but keep mouse click as action trigger
A mover with camera shake
rain
text appearing on screen after a period of inactivity instructing the user to press a certain key to return to the beginning of the 'game'. (this is for abandoned games in public spaces)
*consider how to trigger a different or extended ending*
Thanks guys, let us know any problems as they arrive so we can tell relevant teams by replying to this post.
a
Teleport to mover and trigger on land
Show a photo in hand (get art from art team)
Trigger text instructions on screen
Breakable geometry
Triggered opening door
Test building reveals using animated alphas or movers to build (get art from art team to test drawn textures)
A door which requires a key (maybe a trapdoor on top of a ladder
A human sprite (animated)- get art from art team
Deadly mud
remove guns but keep mouse click as action trigger
A mover with camera shake
rain
text appearing on screen after a period of inactivity instructing the user to press a certain key to return to the beginning of the 'game'. (this is for abandoned games in public spaces)
*consider how to trigger a different or extended ending*
Thanks guys, let us know any problems as they arrive so we can tell relevant teams by replying to this post.
a

2 Comments:
An addition to the list...
The Design team are planning to generate the terrain of the island by creating a topography map and then using it to generate displacement (im not sure of my terminology here, but you know what I mean). Can you advise the best way of doing this (Max export as static, enigine, another program?). Hafiz is on top of this one so have a chat to him and let us know the outcome. Thanks a lot!
Andy
remove guns:Fez found this one.
Teleport to mover and trigger on land:
Trigger text instructions on screen: Triggered opening door, Player bump and shoot:
triggered movers to build buildings: Trigger text instructions on screen:
Deadly zone that dosn't move yet:
all but remove gun found in: cr_test_room_trigger_mover_01.ut2
on the pc closest to door
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