Wednesday, April 20, 2005

style statement

Images seen with this statement can be seen on kate's srcipt computer.

DESIGN TEAM – STYLE STATEMENT

The style for the Invisible City will be based on Mediterranean/ Arabic architecture. Winding cobble narrow streets and alleyway, arched shaped entrances and windows frames, low level buildings (no higher than four or five stories), dome shaped rooftops, curving staircases, sand washed walls, lead-lighted window panes, terracotta pots and wooden furniture will all be featured in the City. The gondola at the beginning of the story won’t be too elaborate; more a workingman’s gondola used as mere transportation. The pier will be a simple wooden jetty surrounded by a fortified sandstone wall. The journey through the first part of the city is quite hilly, leading the player up and down through alleyways and smaller plazas before reaching the main plaza. The size of the buildings themselves will also get taller as the player makes his/her way to the main plaza, resembling residential buildings on the outskirts and more important buildings towards the centre. The main plaza itself is not too elaborate, more like the central plaza of a town than a city. It will be an open bluestone square with a central tree or fountain. The butcher’s shop will be just a rectangular room with a large wooden table as the counter. Large chopping knives and large carcases of meat can be seen hanging in the shop. The train station will use a staircase for the player to get to the lower floor. It will have a large dome shaped roof that acts like a huge skylight and multiple arch shapes separated by marble columns. The train track will be made of rusted metal. The bridge will be made of bricks to with an archway structural support. The forest will be burnt blackened trees with a misty fog layering the ground. The lighthouse itself won’t be too big, octagon in shape, made of wood or sandstone and only two or three stories high.
Once the player has reached the lighthouse they’ll be able to look over the entire island. There will be some fog and/or smoke obstructing the complete view.

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